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Making learning fun and engaging

 Traditional teaching methods can often be dry and uninspiring, leading to disengaged students. Incorporating gaming into education can make learning fun and engaging helping students to stay focused and motivated.#

Negative Effects of Video Games: It’s Worse Than You Thought

Negative Effects of Video Games

Video games have been part and parcel of kids/teenage entertainment for several years, and though their popularity has shown fluctuating trends throughout, they continue to rule the markets. The effects of playing video or computer games are both positive and negative. Here’s a bit about their negative or ill-effects.

Did You Know?

Playing violent video games a lot makes an individual’s brain less responsive to violence. This unknowingly leads to and increased aggressive behavior, as over time, the brain does not perceive that aggression to be anything abnormal.

Video-gaming is indeed very addictive. A person developing a liking for it can go on and on with it for hours together, not even realizing the amount of time he has been spending on it. Gaming can also be extremely distracting. A person tends to lose interest in things he has been preoccupied with because the highly interactive video gaming interface tends to take control of his thought process as he gets involved. A research conducted by Dr. C. Shawn Green of the University of Wisconsin concluded, ‘video games can change your brain’. This has both positive as well as negative implications. In other words, video or computer games may have good as well as bad effects on the psyche of the individuals addicted to them. Positive impact of video games include development of qualities such as multitasking, quicker decision-making, teamwork and better response to challenges and risks. Games may also help people to develop better mathematical and analytical skills. But as the saying goes, ‘there are two sides to every coin’, despite the numerous positive effects that video games may have on an individual, some of the negatives of this technological innovation can prove to be extremely hazardous in the long-run. Given below are some of the negative and harmful effects that video gaming may have on an individual:

Physical Health

Addiction to video games hampers the health of an individual to a great extent. It is often very difficult to cure the ills that are caused by incessant gaming and hence trying not to get into such kinds of troubles as far as possible is the most advisable thing to do.

  • One of the most common health issues that is faced by most individuals, adults and children alike, addicted to playing video games is obesity. Addicted gamers often face this problem because they tend to sit in one place for a long time and hence their body practically misses out on any kind of physical activity. Being overweight may increase the risk of developing other ailments in the long run such as high levels of cholesterol, diabetes, hypertension and so on.
  • Playing video games for long hours at a stretch may also hamper an individual’s sleep thus leading to the development of insomnia. This may further result in drowsiness and hypoactive immune system.
  • Back pains are also commonly experienced by gaming addicts since they sit in one place and in one position for long hours. Although these might seem to be minor ailments in the beginning, they may have much deeper implications as the addiction progresses.
  • According to a research, conducted at the Council on Science and Public Health by Dr. Mohamed K. Khan, constant video-gaming may put people at a risk of photosensitive seizures, a form of epilepsy triggered by constantly flashing lights and speedily moving objects. Thus, addictive video-gaming can lead to numerous health hazards.

    Psychological Health

    Playing video games for incredibly long hours tends to adversely affect the social behavior of an individual as well. Excessive gaming can develop certain traits which may have negative effects on an individual’s all-round development.

    • Social isolation can be an immediate consequence of continuous and ceaseless gaming. People, especially children, tend to spend lesser time with their friends and others because they want to get back home/gaming place as fast as possible and continue playing. This makes them aloof from others and so in the long-run lack abilities of social communication and develop a kind of anthropophobia (fear of human company).
    • Children and teenagers may face confusion about reality and fiction. Due to the fact that addiction to video games may hamper their social life, the scope for them to mingle with other people and to experience the realities of the world becomes very limited. The consequence is that they end up believing that the real world is similar to the virtual world of the game they have been playing and hence, behave and interact in the same way as they do during gaming.
    • ‘Content matters’ is a phrase that is very apt when it comes to the content that many video games possess. Numerous video games which are supposedly meant especially for kids have violent content wherein aspects such as aggression and revenge are rewarded. These things make a deep impact on children’s minds and they tend to judge people and society, on the whole, in similar light. In the long-run, this can turns them into aggressive and violent individuals who are often very reluctantly accepted by society.

    A research carried out by the National Institute for Media and the Family, Minneapolis, infers that video gaming addiction in kids may result in increase in the levels of anxiety and depression in them. Excessive video-gaming can thus have long-lasting psychological impact on an individual.

  • Overall Performance

    Uncontrolled addiction to video games hampers a child’s performance academically as well. This is bound to happen as a child always thinks about the game he is playing and thus, tends to lack interest in his studies and other related activities.

    • Academic performance is inversely related to the video game addiction. This means that the more time one spends in playing, the lesser he occupies himself with his studies. This obviously shows negatively in the annual report card and thus makes the child academically incompetent.
    • This is also applicable in case of adults. Excessive gaming hampers their overall performance and productivity at their workplace, predominantly because they may have missed out on adequate sleep due to constant late-night gaming.
    • Although games with good analytical content may help develop math and other skills in students, there are numerous bestselling games in the market today which tend only to distract them with their flashy animation and fierce characters. Such themes not only adversely affect their concentration but with the passage of time, they also lack the abilities of time-management
    • Studies have revealed that kids who are addicted to video-gaming, frequently fight with their classmates, argue a lot with their teachers, and often miss their homework. Due to their habit of continuously playing games, addicts are unable to devote proper amount of time required for studies and thus score poor grades.

      People addicted to video games also suffer from bad relationships. This happens because gaming addicts fail to balance the time they need to invest in cultivating their family/social relations and the amount of time they spend on gaming. In other words, they fail to devote quality time to their relationships in lieu of which they tend to have no family/social life left. Added to this, the amount of money that is spend on buying new games, or newer versions of the existing ones, cannot be overlooked. This may economically affect that person as well.

    • In order to check the possibilities of promoting violent, anti-social or pornographic content through video-games, in 1994, the Entertainment Software Rating Board (ESRB) was set up by the Interactive Digital Software Association (IDSA) with an aim to keep a check over the content of video games. The ESRB has specified guidelines depending on various age groups as to what kind of content should be allowed. The games are rated accordingly and only then they are allowed to enter the market. It then depends on the buyer to buy the right kind of game for himself/his kids, by looking carefully at the ratings that it bears on its cover. It should also be noted at this juncture that video game market, much like the movie market, has not been able to escape the vicious circle of piracy, wherein cheaper versions available. Many times buyers opt for these but one has to keep in mind that though expensive, nothing can beat the original because they are more dependable than pirated versions which may not give the users proper ratings, content and even quality.

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